12/1/2021

Pyopengl

OpenGL Getting-started/OpenGL. Before starting our journey we should first define what OpenGL actually is. OpenGL is mainly considered an API (an Application Programming Interface) that provides us with a large set of functions that we can use to manipulate graphics and images. PyOpenGL can be used for your purposes if all you are interested in is rendering your 3d model/scene from a specific angle to an image as long as you do not mind having an OpenGL window open and running. There are many sources online that discuss how to write parsers for the.obj format.

Originally developed by Silicon Graphics in the early '90s, OpenGLĀ® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs. NVIDIA continues to support OpenGL as well through technical papers and our large set of examples on our NVIDIA Graphics SDK.


NVIDIA OpenGL Samples

Pyopengl Tutorial



External


Pyopengltk
  • GTC 2016: GPU-Driven Rendering
  • GTC 2015: GPU-Driven Large Scene Rendering in OpenGL
  • GTC 2015: Slicing the Workload: Multi-GPU Rendering Approaches
  • Mobile Summit 2014: NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web
  • SIGGRAPH Asia 2014: OpenGL NVIDIA 'Command-List': 'Approaching Zero Driver Overhead'
Pyopengl
  • SIGGRAPH 2014: OpenGL Scene Rendering Techniques (Best of GTC 2014)
  • SIGGRAPH 2014: OpenGL Update for NVIDIA GPUs
  • GTC 2014: Order Independent Transparency in OpenGL

Pyopengl Accelerate

  • GTC 2014: Multi-GPU Rendering
  • GTC 2013: Advanced Scenegraph Rendering Pipeline

Originally developed by Silicon Graphics in the early '90s, OpenGLĀ® has become the most widely-used open graphics standard in the world. NVIDIA supports OpenGL and a complete set of OpenGL extensions, designed to give you maximum performance on our GPUs. NVIDIA continues to support OpenGL as well through technical papers and our large set of examples on our NVIDIA Graphics SDK.

Pyopengl Documentation


Pyopengltk

NVIDIA OpenGL Samples



External



  • GTC 2016: GPU-Driven Rendering
  • GTC 2015: GPU-Driven Large Scene Rendering in OpenGL
  • GTC 2015: Slicing the Workload: Multi-GPU Rendering Approaches
  • Mobile Summit 2014: NVIDIA Path Rendering: Accelerating Vector Graphics for the Mobile Web
  • SIGGRAPH Asia 2014: OpenGL NVIDIA 'Command-List': 'Approaching Zero Driver Overhead'
  • SIGGRAPH 2014: OpenGL Scene Rendering Techniques (Best of GTC 2014)
  • SIGGRAPH 2014: OpenGL Update for NVIDIA GPUs
  • GTC 2014: Order Independent Transparency in OpenGL
  • GTC 2014: Multi-GPU Rendering

Pyopengl Pygame

  • GTC 2013: Advanced Scenegraph Rendering Pipeline